From there, pressing the attack button again plus the respective direction allows for a quick-time event followup blow via flickering right next to the target behind/above/below them in the opposite direction they were since flying towards. Some of these attacks, especially grounded ones (like for Shikamaru) are dubbed as "Knockout Blows" in the localised version, which are essentially counterattacks.Īll of these uniquely-named basic combo attacks (barring the actual jutsu that use up the chakra gauge) are able to either toss down, fling forward and/or launch the opponent in a knocked-down state.Downward air combo starters are all normally diving attacks. Three midair combos which are extensions of the aforementioned single-direction combos on ground, usually with three-to-two inputs total for each one.Back + Attack moves within proper proximity of the opponent (whiff or connect) are throw attacks, which cannot be blocked and all force a side-switch upon connecting.These types of simple input moves may not knock down and/or launch as effectively as their basic-combo-finisher-counterparts, but the downward ones however double as both OTG (off/on-the-ground) attacks to hit downed victims with and attacks that can guard break. Three two-to-one input attacks that are single-direction combos oriented forward, up or down.Each character has 3, with one of them ending in a technique/jutsu that uses chakra (the other one can be done with downx2 + the attack button). A three-to-two hit base combo that leads into varying finishers, either a forward, upward, downward or backward move.Uniquely-named attacks are performed though these methods (all of these are performed with the Circle button by default): It also features a unique battle system with special attacks and various techniques that can be used.
Another unique aesthetic is that when each time when a round starts after the koma/panel-styled intro, the two opposing characters recoil from each other along the ground leaping back a set distance from each other with the back-leaping function. A unique aesthetic to this game is the battle intros and victory screens are rendered in koma/panels akin to a manga.
The game and the series overall, is a 1 on 1 2D-plane-based free-movement fighting game akin to the likes of Super Smash Bros., with stage hazards and bottomless pits one can fall off of. Naruto: Ultimate Ninja is the first instalment of the Ultimate Ninja series released for the PlayStation 2.
Summoning: Earth Release: Tracking Fang Technique.Eight Trigrams Palms Great Revolving Heaven.Eight Trigrams One Hundred Twenty-Eight Palms.The list of authors can be seen in the page history there. This article uses Creative Commons licensed content from revision 141809232 of Wikipedia's Naruto: Ultimate Ninja (game) article.